- File main.c
- - The genericity is quit well, but il could be better to have a top level entity, for example bombs could be pushed (slide) with the same functions (set velocity) than units. Could use functions pointer in structs (draw func, update func)
- Script panel_apply with lua
- Use a linked list (I got a generic linked list, but I prefer use it in a futur version because il will change some functions)
- Better pictures
- Global UNIT_MAX
- use a linked list
- Global state_in_game
- the disp % is not implemented yet
- Global state_in_game
- set a victories limit (from 1 to 5) and display a special image if win... for the moment, another battle
- Global state_in_game
- select action in times up (blocks falling, etc) for the moment, just a draw...
- Global panel_apply
- this is typically the kind of function which could be fun to script (with some lua), anyone could create / change panels.
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